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Searched refs:mCopyVS (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer11.cpp81 mCopyVS = NULL; in Renderer11()
1865 SafeRelease(mCopyVS); in releaseDeviceResources()
2563 …ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyL… in copyTexture()
2606 … result = mDevice->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mCopyVS); in copyTexture()
2608 d3d11::SetDebugName(mCopyVS, "Renderer11 copy texture vertex shader"); in copyTexture()
2679 mDeviceContext->VSSetShader(mCopyVS, NULL, 0); in copyTexture()
DRenderer11.h326 ID3D11VertexShader *mCopyVS; variable