Searched refs:mCopyVS (Results 1 – 2 of 2) sorted by relevance
81 mCopyVS = NULL; in Renderer11()1865 SafeRelease(mCopyVS); in releaseDeviceResources()2563 …ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyL… in copyTexture()2606 … result = mDevice->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mCopyVS); in copyTexture()2608 d3d11::SetDebugName(mCopyVS, "Renderer11 copy texture vertex shader"); in copyTexture()2679 mDeviceContext->VSSetShader(mCopyVS, NULL, 0); in copyTexture()
326 ID3D11VertexShader *mCopyVS; variable