Searched refs:mCurrentBuffers (Results 1 – 2 of 2) sorted by relevance
34 mCurrentBuffers[i] = -1; in InputLayoutCache()67 mCurrentBuffers[i] = -1; in markDirty()181 …if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] || in applyVertexBuffers()185 mCurrentBuffers[i] = vertexBufferSerials[i]; in applyVertexBuffers()
70 unsigned int mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS]; variable