Searched refs:mCurrentIL (Results 1 – 2 of 2) sorted by relevance
31 mCurrentIL = NULL; in InputLayoutCache()64 mCurrentIL = NULL; in markDirty()173 if (inputLayout != mCurrentIL) in applyVertexBuffers()176 mCurrentIL = inputLayout; in applyVertexBuffers()
69 ID3D11InputLayout *mCurrentIL; variable