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Searched refs:mCurrentValue (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DVertexDataManager.cpp59 mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()
60 mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()
61 mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()
62 mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()
252 if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] || in prepareVertexData()
253 mCurrentValue[i][1] != attribs[i].mCurrentValue[1] || in prepareVertexData()
254 mCurrentValue[i][2] != attribs[i].mCurrentValue[2] || in prepareVertexData()
255 mCurrentValue[i][3] != attribs[i].mCurrentValue[3]) in prepareVertexData()
264 … if (!buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace, &streamOffset)) in prepareVertexData()
269 mCurrentValue[i][0] = attribs[i].mCurrentValue[0]; in prepareVertexData()
[all …]
DVertexDataManager.h58 float mCurrentValue[gl::MAX_VERTEX_ATTRIBS][4]; variable
/external/replicaisland/src/com/replica/replicaisland/
DGameOverActivity.java51 private float mCurrentValue = 0.0f; field in GameOverActivity.IncrementingTextView
85 if (mCurrentValue < mTargetValue) { in onDraw()
86 mCurrentValue += mIncrement; in onDraw()
87 mCurrentValue = Math.min(mCurrentValue, mTargetValue); in onDraw()
90 value = mCurrentValue + "%"; in onDraw()
92 float seconds = mCurrentValue; in onDraw()
105 value = mCurrentValue + ""; in onDraw()
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.h78 mCurrentValue[0] = 0.0f; in VertexAttribute()
79 mCurrentValue[1] = 0.0f; in VertexAttribute()
80 mCurrentValue[2] = 0.0f; in VertexAttribute()
81 mCurrentValue[3] = 1.0f; in VertexAttribute()
118 float mCurrentValue[4]; // From glVertexAttrib variable
DContext.cpp2506 mState.vertexAttribute[index].mCurrentValue[0] = values[0]; in setVertexAttrib()
2507 mState.vertexAttribute[index].mCurrentValue[1] = values[1]; in setVertexAttrib()
2508 mState.vertexAttribute[index].mCurrentValue[2] = values[2]; in setVertexAttrib()
2509 mState.vertexAttribute[index].mCurrentValue[3] = values[3]; in setVertexAttrib()
DlibGLESv2.cpp4244 params[i] = attribState.mCurrentValue[i]; in glGetVertexAttribfv()
4300 float currentValue = attribState.mCurrentValue[i]; in glGetVertexAttribiv()