Searched refs:mCurrentValueBuffer (Results 1 – 2 of 2) sorted by relevance
63 mCurrentValueBuffer[i] = NULL; in VertexDataManager()81 delete mCurrentValueBuffer[i]; in ~VertexDataManager()245 if (!mCurrentValueBuffer[i]) in prepareVertexData()247 …mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE… in prepareVertexData()250 StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; in prepareVertexData()277 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); in prepareVertexData()278 translated[i].serial = mCurrentValueBuffer[i]->getSerial(); in prepareVertexData()
59 StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS]; variable