Searched refs:mCurrentVertexConstantBuffer (Results 1 – 2 of 2) sorted by relevance
304 ID3D11Buffer *mCurrentVertexConstantBuffer; variable
1471 if (mCurrentVertexConstantBuffer != vertexConstantBuffer) in applyUniforms()1474 mCurrentVertexConstantBuffer = vertexConstantBuffer; in applyUniforms()1837 mCurrentVertexConstantBuffer = NULL; in markAllStateDirty()