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Searched refs:mCurrentVertexConstantBuffer (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer11.h304 ID3D11Buffer *mCurrentVertexConstantBuffer; variable
DRenderer11.cpp1471 if (mCurrentVertexConstantBuffer != vertexConstantBuffer) in applyUniforms()
1474 mCurrentVertexConstantBuffer = vertexConstantBuffer; in applyUniforms()
1837 mCurrentVertexConstantBuffer = NULL; in markAllStateDirty()