Searched refs:mCurrentVertexStrides (Results 1 – 2 of 2) sorted by relevance
35 mCurrentVertexStrides[i] = -1; in InputLayoutCache()68 mCurrentVertexStrides[i] = -1; in markDirty()181 …if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] || in applyVertexBuffers()186 mCurrentVertexStrides[i] = vertexStrides[i]; in applyVertexBuffers()
71 UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS]; variable