Searched refs:mD3DCompileFunc (Results 1 – 2 of 2) sorted by relevance
30 mD3DCompileFunc = NULL; in Renderer()70 …mD3DCompileFunc = reinterpret_cast<pCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile")); in initializeCompiler()71 ASSERT(mD3DCompileFunc); in initializeCompiler()73 return mD3DCompileFunc != NULL; in initializeCompiler()124 pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc); in compileToBinary()
246 pCompileFunc mD3DCompileFunc; variable