Searched refs:mD3DPool (Results 1 – 4 of 4) sorted by relevance
26 mD3DPool(mRenderer->getTexturePool(usage)) in TextureStorage9()88 return (mD3DPool == D3DPOOL_MANAGED); in isManaged()93 return mD3DPool; in getPool()
72 …D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be locka… variable
58 const D3DPOOL mD3DPool; variable
31 mD3DPool = D3DPOOL_SYSTEMMEM; in Image9()210 mD3DPool = poolToUse; in createSurface()287 mD3DPool = desc.Pool; in setManagedSurface()324 if (mD3DPool == D3DPOOL_MANAGED) in updateSurface()