Searched refs:mDeleteStatus (Results 1 – 4 of 4) sorted by relevance
140 mDeleteStatus = false; in Program()318 if (mRefCount == 0 && mDeleteStatus) in release()489 mDeleteStatus = true; in flagForDeletion()494 return mDeleteStatus; in isFlaggedForDeletion()
36 mDeleteStatus = false; in Shader()203 if (mRefCount == 0 && mDeleteStatus) in release()216 return mDeleteStatus; in isFlaggedForDeletion()221 mDeleteStatus = true; in flagForDeletion()
118 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use variable
122 …bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in u… variable