Searched refs:mDepthBufferFormat (Results 1 – 3 of 3) sorted by relevance
26 …), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferF… in SwapChain()42 const GLenum mDepthBufferFormat; variable
196 … presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat); in reset()247 if (mDepthBufferFormat != GL_NONE) in reset()250 … gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat), in reset()
298 if (mDepthBufferFormat != GL_NONE) in resetOffscreenTexture()303 depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat); in resetOffscreenTexture()