Searched refs:mDepthStencil (Results 1 – 6 of 6) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Renderbuffer.cpp | 431 mDepthStencil = renderer->createRenderTarget(swapChain, true); in DepthStencilbuffer() 432 if (mDepthStencil) in DepthStencilbuffer() 434 mWidth = mDepthStencil->getWidth(); in DepthStencilbuffer() 435 mHeight = mDepthStencil->getHeight(); in DepthStencilbuffer() 436 mInternalFormat = mDepthStencil->getInternalFormat(); in DepthStencilbuffer() 437 mSamples = mDepthStencil->getSamples(); in DepthStencilbuffer() 438 mActualFormat = mDepthStencil->getActualFormat(); in DepthStencilbuffer() 445 …mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true… in DepthStencilbuffer() 447 mWidth = mDepthStencil->getWidth(); in DepthStencilbuffer() 448 mHeight = mDepthStencil->getHeight(); in DepthStencilbuffer() [all …]
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D | Renderbuffer.h | 237 rx::RenderTarget *mDepthStencil;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | RenderTarget11.cpp | 143 mDepthStencil = NULL; in RenderTarget11() 170 mDepthStencil = dsv; in RenderTarget11() 174 if (mDepthStencil && mTexture) in RenderTarget11() 177 mDepthStencil->GetDesc(&desc); in RenderTarget11() 182 mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); in RenderTarget11() 197 mDepthStencil = NULL; in RenderTarget11() 242 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); in RenderTarget11() 311 if (mDepthStencil) in ~RenderTarget11() 313 mDepthStencil->Release(); in ~RenderTarget11() 314 mDepthStencil = NULL; in ~RenderTarget11() [all …]
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D | SwapChain9.cpp | 23 mDepthStencil = NULL; in SwapChain9() 50 if (mDepthStencil) in release() 52 mDepthStencil->Release(); in release() 53 mDepthStencil = NULL; in release() 132 if (mDepthStencil) in reset() 134 mDepthStencil->Release(); in reset() 135 mDepthStencil = NULL; in reset() 251 … D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL); in reset() 385 if (mDepthStencil) in getDepthStencil() 387 mDepthStencil->AddRef(); in getDepthStencil() [all …]
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D | RenderTarget11.h | 43 ID3D11DepthStencilView *mDepthStencil; variable
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D | SwapChain9.h | 50 IDirect3DSurface9 *mDepthStencil; variable
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