Home
last modified time | relevance | path

Searched refs:mDepthStencil (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
DRenderbuffer.cpp431 mDepthStencil = renderer->createRenderTarget(swapChain, true); in DepthStencilbuffer()
432 if (mDepthStencil) in DepthStencilbuffer()
434 mWidth = mDepthStencil->getWidth(); in DepthStencilbuffer()
435 mHeight = mDepthStencil->getHeight(); in DepthStencilbuffer()
436 mInternalFormat = mDepthStencil->getInternalFormat(); in DepthStencilbuffer()
437 mSamples = mDepthStencil->getSamples(); in DepthStencilbuffer()
438 mActualFormat = mDepthStencil->getActualFormat(); in DepthStencilbuffer()
445mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true… in DepthStencilbuffer()
447 mWidth = mDepthStencil->getWidth(); in DepthStencilbuffer()
448 mHeight = mDepthStencil->getHeight(); in DepthStencilbuffer()
[all …]
DRenderbuffer.h237 rx::RenderTarget *mDepthStencil;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderTarget11.cpp143 mDepthStencil = NULL; in RenderTarget11()
170 mDepthStencil = dsv; in RenderTarget11()
174 if (mDepthStencil && mTexture) in RenderTarget11()
177 mDepthStencil->GetDesc(&desc); in RenderTarget11()
182 mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil); in RenderTarget11()
197 mDepthStencil = NULL; in RenderTarget11()
242 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil); in RenderTarget11()
311 if (mDepthStencil) in ~RenderTarget11()
313 mDepthStencil->Release(); in ~RenderTarget11()
314 mDepthStencil = NULL; in ~RenderTarget11()
[all …]
DSwapChain9.cpp23 mDepthStencil = NULL; in SwapChain9()
50 if (mDepthStencil) in release()
52 mDepthStencil->Release(); in release()
53 mDepthStencil = NULL; in release()
132 if (mDepthStencil) in reset()
134 mDepthStencil->Release(); in reset()
135 mDepthStencil = NULL; in reset()
251 … D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL); in reset()
385 if (mDepthStencil) in getDepthStencil()
387 mDepthStencil->AddRef(); in getDepthStencil()
[all …]
DRenderTarget11.h43 ID3D11DepthStencilView *mDepthStencil; variable
DSwapChain9.h50 IDirect3DSurface9 *mDepthStencil; variable