Searched refs:mDepthStencilFormat (Results 1 – 5 of 5) sorted by relevance
32 mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), in TextureStorage11()221 mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; in TextureStorage11_2D()237 mDepthStencilFormat = convertedFormat; in TextureStorage11_2D()244 mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; in TextureStorage11_2D()370 else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) in getRenderTarget()373 dsvDesc.Format = mDepthStencilFormat; in getRenderTarget()458 mDepthStencilFormat = convertedFormat; in TextureStorage11_Cube()465 mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; in TextureStorage11_Cube()594 else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) in getRenderTarget()
67 DXGI_FORMAT mDepthStencilFormat; variable
34 const GLenum mDepthStencilFormat; variable
122 mConfig->mDepthStencilFormat); in resetSwapChain()
26 …: mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMul… in Config()