Searched refs:mDeviceType (Results 1 – 2 of 2) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer9.cpp | 97 mDeviceType = D3DDEVTYPE_REF; in Renderer9() 99 mDeviceType = D3DDEVTYPE_HAL; in Renderer9() 230 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); in initialize() 359 …result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDW… in initialize() 369 …result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTW… in initialize() 428 … SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, in initialize() 435 …mDepthTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMod… in initialize() 437 … SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, in initialize() 441 …mFloat32FilterSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMo… in initialize() 443 …SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUER… in initialize() [all …]
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D | Renderer9.h | 228 D3DDEVTYPE mDeviceType; variable
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