Searched refs:mDriverConstantBufferVS (Results 1 – 2 of 2) sorted by relevance
110 mDriverConstantBufferVS = NULL; in Renderer11()1484 if (!mDriverConstantBufferVS) in applyUniforms()1494 …HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS); in applyUniforms()1497 mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS); in applyUniforms()1518 … mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &mVertexConstants, 16, 0); in applyUniforms()1883 SafeRelease(mDriverConstantBufferVS); in releaseDeviceResources()
303 ID3D11Buffer *mDriverConstantBufferVS; variable