Searched refs:mFloat32RenderSupport (Results 1 – 4 of 4) sorted by relevance
261 bool mFloat32RenderSupport; variable
224 bool mFloat32RenderSupport; variable
347 mFloat32RenderSupport = true; in initialize()354 …mFloat32RenderSupport = mFloat32RenderSupport && (formatSupport & requiredRenderableFlags) == requ… in initialize()360 mFloat32RenderSupport = false; in initialize()2093 *renderable = mFloat32RenderSupport; in getFloat32TextureSupport()
446 …mFloat32RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMo… in initialize()451 if (!mFloat32FilterSupport && !mFloat32RenderSupport) in initialize()2298 *renderable = mFloat32RenderSupport; in getFloat32TextureSupport()