Searched refs:mForceSetDepthStencilState (Results 1 – 4 of 4) sorted by relevance
955 bool depthStencilStateChanged = mForceSetDepthStencilState || in setDepthStencilState()957 bool stencilRefChanged = mForceSetDepthStencilState || stencilRef != mCurStencilRef || in setDepthStencilState()959 bool frontFaceCCWChanged = mForceSetDepthStencilState || frontFaceCCW != mCurFrontFaceCCW; in setDepthStencilState()1044 mForceSetDepthStencilState = false; in setDepthStencilState()1357 mForceSetDepthStencilState = true; in applyRenderTarget()2005 mForceSetDepthStencilState = true; in markAllStateDirty()
290 bool mForceSetDepthStencilState; variable
275 bool mForceSetDepthStencilState; variable
706 if (mForceSetDepthStencilState || in setDepthStencilState()733 mForceSetDepthStencilState = false; in setDepthStencilState()1823 mForceSetDepthStencilState = true; in markAllStateDirty()