Searched refs:mGameEvent (Results 1 – 2 of 2) sorted by relevance
34 private int mGameEvent; field in TheSourceComponent53 mGameEvent = -1; in reset()119 if (mGameEvent != -1) { in update()123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()124 mGameEvent = -1; in update()146 mGameEvent = event; in setGameEvent()
46 private int mGameEvent; field in NPCComponent101 mGameEvent = -1; in reset()125 if (mSpawnGameEventOnDeath && mGameEvent != -1) { in update()134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()135 mGameEvent = -1; in update()297 if (mGameEvent != -1) { in executeCommand()300 level.sendGameEvent(mGameEvent, mGameEventIndex, true); in executeCommand()301 mGameEvent = -1; in executeCommand()491 mGameEvent = event; in setGameEvent()