Searched refs:mPrimitiveCount (Results 1 – 2 of 2) sorted by relevance
1164 mPrimitiveCount = count; in applyPrimitiveType()1168 mPrimitiveCount = count / 2; in applyPrimitiveType()1172 …mPrimitiveCount = count - 1; // D3D doesn't support line loops, so we draw the last line separat… in applyPrimitiveType()1176 mPrimitiveCount = count - 1; in applyPrimitiveType()1180 mPrimitiveCount = count / 3; in applyPrimitiveType()1184 mPrimitiveCount = count - 2; in applyPrimitiveType()1188 mPrimitiveCount = count - 2; in applyPrimitiveType()1194 return mPrimitiveCount > 0; in applyPrimitiveType()1436 mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount); in drawArrays()1447 mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount); in drawArrays()[all …]
244 int mPrimitiveCount; variable