Searched refs:mProgramShaderHandleAllocator (Results 1 – 2 of 2) sorted by relevance
81 GLuint handle = mProgramShaderHandleAllocator.allocate(); in createShader()99 GLuint handle = mProgramShaderHandleAllocator.allocate(); in createProgram()146 mProgramShaderHandleAllocator.release(shaderObject->first); in deleteShader()165 mProgramShaderHandleAllocator.release(programObject->first); in deleteProgram()
95 HandleAllocator mProgramShaderHandleAllocator; variable