Searched refs:mSupportsTextureFilterAnisotropy (Results 1 – 4 of 4) sorted by relevance
249 bool mSupportsTextureFilterAnisotropy; variable
273 …mSupportsTextureFilterAnisotropy = ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDevi… in initialize()773 if (mSupportsTextureFilterAnisotropy) in setSamplerState()2321 return mSupportsTextureFilterAnisotropy; in getTextureFilterAnisotropySupport()2326 if (mSupportsTextureFilterAnisotropy) in getTextureMaxAnisotropy()
503 bool mSupportsTextureFilterAnisotropy; variable
276 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport(); in makeCurrent()2295 return mSupportsTextureFilterAnisotropy; in supportsTextureFilterAnisotropy()