Searched refs:mTextureFormat (Results 1 – 4 of 4) sorted by relevance
29 mTextureFormat(DXGI_FORMAT_UNKNOWN), in TextureStorage11()142 unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); in updateSubresourceLevel()207 mTextureFormat = texDesc.Format; in TextureStorage11_2D()235 mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); in TextureStorage11_2D()242 mTextureFormat = convertedFormat; in TextureStorage11_2D()262 desc.Format = mTextureFormat; in TextureStorage11_2D()456 mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); in TextureStorage11_Cube()463 mTextureFormat = convertedFormat; in TextureStorage11_Cube()484 desc.Format = mTextureFormat; in TextureStorage11_Cube()
64 DXGI_FORMAT mTextureFormat; variable
35 mTextureFormat = EGL_NO_TEXTURE; in Surface()56 mTextureFormat = textureFormat; in Surface()395 return mTextureFormat; in getTextureFormat()
96 EGLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture variable