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Searched refs:mVertexBuffer (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DVertexBuffer.cpp45 mVertexBuffer = renderer->createVertexBuffer(); in VertexBufferInterface()
50 delete mVertexBuffer; in ~VertexBufferInterface()
55 return mVertexBuffer->getSerial(); in getSerial()
60 return mVertexBuffer->getBufferSize(); in getBufferSize()
65 if (mVertexBuffer->getBufferSize() == 0) in setBufferSize()
67 return mVertexBuffer->initialize(size, mDynamic); in setBufferSize()
71 return mVertexBuffer->setBufferSize(size); in setBufferSize()
87 return mVertexBuffer->discard(); in discard()
94 if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired)) in storeVertexAttributes()
110 if (!mVertexBuffer->storeVertexAttributes(attrib, start, count, instances, mWritePosition)) in storeVertexAttributes()
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DVertexBuffer9.cpp26 mVertexBuffer = NULL; in VertexBuffer9()
39 if (mVertexBuffer) in ~VertexBuffer9()
41 mVertexBuffer->Release(); in ~VertexBuffer9()
42 mVertexBuffer = NULL; in ~VertexBuffer9()
48 if (mVertexBuffer) in initialize()
50 mVertexBuffer->Release(); in initialize()
51 mVertexBuffer = NULL; in initialize()
64 HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer); in initialize()
87 if (mVertexBuffer) in storeVertexAttributes()
105 HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags); in storeVertexAttributes()
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DVertexBuffer9.h50 IDirect3DVertexBuffer9 *mVertexBuffer; variable
DVertexBuffer.h91 VertexBuffer* mVertexBuffer; variable
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java48 private Buffer mVertexBuffer; field in Grid
87 mVertexBuffer = mFixedVertexBuffer; in Grid()
98 mVertexBuffer = mFloatVertexBuffer; in Grid()
220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in beginDrawingStrips()
258 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in draw()
346 final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize; in generateHardwareBuffers()
349 mVertexBuffer.position(0); in generateHardwareBuffers()
351 mVertexBuffer, GL11.GL_STATIC_DRAW); in generateHardwareBuffers()