Searched refs:mVertexShader (Results 1 – 2 of 2) sorted by relevance
138 mVertexShader = NULL; in Program()150 if (mVertexShader != NULL) in ~Program()152 mVertexShader->release(); in ~Program()165 if (mVertexShader) in attachShader()170 mVertexShader = (VertexShader*)shader; in attachShader()171 mVertexShader->addRef(); in attachShader()192 if (mVertexShader != shader) in detachShader()197 mVertexShader->release(); in detachShader()198 mVertexShader = NULL; in detachShader()217 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); in getAttachedShadersCount()[all …]
112 VertexShader *mVertexShader; variable