Searched refs:mVertexTextureSupport (Results 1 – 2 of 2) sorted by relevance
255 bool mVertexTextureSupport; variable
427 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize()2341 return mVertexTextureSupport ? MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 : 0; in getMaxVertexTextureImageUnits()