Searched refs:mViewMatrix (Results 1 – 2 of 2) sorted by relevance
21 mViewMatrix.setIdentity(); in Camera()49 mViewMatrix = other.mViewMatrix; in operator =()151 Vector3f t = mViewMatrix * mTarget; in rotateAroundTarget()153 mViewMatrix = Translation3f(t) in rotateAroundTarget()156 * mViewMatrix; in rotateAroundTarget()158 Quaternionf qa(mViewMatrix.linear()); in rotateAroundTarget()161 setPosition(- (qa * mViewMatrix.translation()) ); in rotateAroundTarget()198 mViewMatrix.linear() = q.toRotationMatrix(); in updateViewMatrix()199 mViewMatrix.translation() = - (mViewMatrix.linear() * position()); in updateViewMatrix()208 return mViewMatrix; in viewMatrix()[all …]
104 mutable Eigen::Affine3f mViewMatrix; variable