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Searched refs:mViewMatrix (Results 1 – 2 of 2) sorted by relevance

/external/eigen/demos/opengl/
Dcamera.cpp21 mViewMatrix.setIdentity(); in Camera()
49 mViewMatrix = other.mViewMatrix; in operator =()
151 Vector3f t = mViewMatrix * mTarget; in rotateAroundTarget()
153 mViewMatrix = Translation3f(t) in rotateAroundTarget()
156 * mViewMatrix; in rotateAroundTarget()
158 Quaternionf qa(mViewMatrix.linear()); in rotateAroundTarget()
161 setPosition(- (qa * mViewMatrix.translation()) ); in rotateAroundTarget()
198 mViewMatrix.linear() = q.toRotationMatrix(); in updateViewMatrix()
199 mViewMatrix.translation() = - (mViewMatrix.linear() * position()); in updateViewMatrix()
208 return mViewMatrix; in viewMatrix()
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Dcamera.h104 mutable Eigen::Affine3f mViewMatrix; variable