Searched refs:m_activeState (Results 1 – 2 of 2) sorted by relevance
170 , m_activeState(Inactive) in SVGSMILElement()274 m_activeState = Inactive; in reset()651 if (m_activeState != Inactive) in setTargetElement()664 return m_activeState == Inactive; in isInactive()669 return m_activeState == Frozen; in isFrozen()939 if (m_activeState == Active && m_intervalBegin > eventTime) { in beginListChanged()940 m_activeState = determineActiveState(eventTime); in beginListChanged()941 if (m_activeState != Active) in beginListChanged()1067 if (m_activeState == Active) { in calculateNextProgressTime()1094 …return (m_activeState == Active && (fill() == FillFreeze || elapsed <= m_intervalBegin + repeating… in isContributing()[all …]
124 void setInactive() { m_activeState = Inactive; } in setInactive()221 ActiveState m_activeState; variable