Searched refs:m_ancestorClippingLayer (Results 1 – 2 of 2) sorted by relevance
232 m_ancestorClippingLayer = nullptr; in destroyGraphicsLayers()623 if (compAncestor && m_ancestorClippingLayer) { in updateGraphicsLayerGeometry()630 …m_ancestorClippingLayer->setPosition(FloatPoint(parentClipRect.location() - graphicsLayerParentLoc… in updateGraphicsLayerGeometry()631 m_ancestorClippingLayer->setSize(parentClipRect.size()); in updateGraphicsLayerGeometry()634 m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - delta); in updateGraphicsLayerGeometry()824 if (m_ancestorClippingLayer) { in updateGraphicsLayerGeometry()825 …squashLayerPosition = IntPoint(m_ancestorClippingLayer->position().x() + totalSquashBounds.locatio… in updateGraphicsLayerGeometry()826 m_ancestorClippingLayer->position().y() + totalSquashBounds.location().y()); in updateGraphicsLayerGeometry()891 if (m_ancestorClippingLayer) in updateInternalHierarchy()892 m_ancestorClippingLayer->removeAllChildren(); in updateInternalHierarchy()[all …]
103 bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer; } in hasAncestorClippingLayer()104 GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } in ancestorClippingLayer()299 …OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which… variable