Searched refs:m_animations (Results 1 – 8 of 8) sorted by relevance
47 size_t size() const { return m_animations.size(); } in size()48 bool isEmpty() const { return m_animations.isEmpty(); } in isEmpty()50 void resize(size_t n) { m_animations.resize(n); } in resize()51 void remove(size_t i) { m_animations.remove(i); } in remove()52 void append(PassRefPtr<CSSAnimationData> anim) { m_animations.append(anim); } in append()54 CSSAnimationData* animation(size_t i) { return m_animations[i].get(); } in animation()55 const CSSAnimationData* animation(size_t i) const { return m_animations[i].get(); } in animation()60 Vector<RefPtr<CSSAnimationData> > m_animations; variable
37 m_animations.append(CSSAnimationData::create(o.animation(i))); in CSSAnimationDataList()
109 , m_animations(o.m_animations ? adoptPtr(new CSSAnimationDataList(*o.m_animations)) : nullptr) in StyleRareNonInheritedData()289 if ((!m_animations && o.m_animations) || (m_animations && !o.m_animations)) in animationDataEquivalent()291 if (m_animations && o.m_animations && (*m_animations != *o.m_animations)) in animationDataEquivalent()
122 OwnPtr<CSSAnimationDataList> m_animations; variable
1101 CSSAnimationDataList* animationList = rareNonInheritedData->m_animations.get(); in adjustAnimations()1159 if (!rareNonInheritedData.access()->m_animations) in accessAnimations()1160 rareNonInheritedData.access()->m_animations = adoptPtr(new CSSAnimationDataList()); in accessAnimations()1161 return rareNonInheritedData->m_animations.get(); in accessAnimations()
883 …const CSSAnimationDataList* animations() const { return rareNonInheritedData->m_animations.get(); } in animations()889 …sAnimations() const { return rareNonInheritedData->m_animations && rareNonInheritedData->m_animati… in hasAnimations()1335 rareNonInheritedData.access()->m_animations.clear(); in clearAnimations()
369 …mationMap::const_iterator iter = cssAnimations->m_animations.begin(); iter != cssAnimations->m_ani… in calculateAnimationUpdate()384 … AnimationMap::const_iterator existing(cssAnimations->m_animations.find(animationName)); in calculateAnimationUpdate()385 if (existing != cssAnimations->m_animations.end()) { in calculateAnimationUpdate()420 update->cancelAnimation(*iter, cssAnimations->m_animations.get(*iter)); in calculateAnimationUpdate()435 const HashSet<RefPtr<Player> >& players = m_animations.take(*iter); in maybeApplyPendingUpdate()441 const HashSet<RefPtr<Player> >& players = m_animations.get(*iter); in maybeApplyPendingUpdate()465 m_animations.set(iter->name, players); in maybeApplyPendingUpdate()650 for (AnimationMap::iterator iter = m_animations.begin(); iter != m_animations.end(); ++iter) { in cancel()659 m_animations.clear(); in cancel()
156 …bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && !m_pendingUpdat… in isEmpty()171 AnimationMap m_animations; variable