Searched refs:m_backgroundLayer (Results 1 – 2 of 2) sorted by relevance
235 m_backgroundLayer = nullptr; in destroyGraphicsLayers()299 ASSERT(m_isMainFrameRenderViewLayer || !m_backgroundLayer); in updateContentsOpaque()300 if (m_backgroundLayer) { in updateContentsOpaque()302 …m_backgroundLayer->setContentsOpaque(m_owningLayer->backgroundIsKnownToBeOpaqueInRect(compositedBo… in updateContentsOpaque()732 if (m_backgroundLayer) { in updateGraphicsLayerGeometry()739 m_backgroundLayer->setPosition(backgroundPosition); in updateGraphicsLayerGeometry()740 if (backgroundSize != m_backgroundLayer->size()) { in updateGraphicsLayerGeometry()741 m_backgroundLayer->setSize(backgroundSize); in updateGraphicsLayerGeometry()742 m_backgroundLayer->setNeedsDisplay(); in updateGraphicsLayerGeometry()744 m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer()); in updateGraphicsLayerGeometry()[all …]
109 GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); } in backgroundLayer()334 …OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the backgroun… variable