Searched refs:m_center (Results 1 – 5 of 5) sorted by relevance
53 m_center = FloatPoint(); in updateShapeFromElement()70 …m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 *… in updateShapeFromElement()85 …m_center = FloatPoint(circle->cxCurrentValue().value(lengthContext), circle->cyCurrentValue().valu… in calculateRadiiAndCenter()93 …m_center = FloatPoint(ellipse->cxCurrentValue().value(lengthContext), ellipse->cyCurrentValue().va… in calculateRadiiAndCenter()127 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); in shapeDependentStrokeContains()146 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); in shapeDependentFillContains()
51 FloatPoint m_center;
32 const LayoutRect& center() const { return m_center; } in center()36 void uniteCenter(const LayoutRect& r) { m_center.unite(r); } in uniteCenter()43 result.unite(m_center); in LayoutRect()50 return m_left == other.left() && m_center == other.center() && m_right == other.right();56 LayoutRect m_center; member
60 FloatPoint rotationCenter() const { return m_center; } in rotationCenter()83 FloatPoint m_center; variable
86 m_center = FloatPoint(); in setScale()101 m_center = FloatPoint(cx, cy); in setRotate()