Searched refs:m_columnPositions (Results 1 – 2 of 2) sorted by relevance
57 const Vector<LayoutUnit>& columnPositions() const { return m_columnPositions; } in columnPositions()154 Vector<LayoutUnit> m_columnPositions; variable
1064 m_columnPositions.resize(sizingData.columnTracks.size() + 1); in populateGridPositions()1065 m_columnPositions[0] = borderAndPaddingStart(); in populateGridPositions()1066 for (size_t i = 0; i < m_columnPositions.size() - 1; ++i) in populateGridPositions()1067 m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTracks[i].m_usedBreadth; in populateGridPositions()1082 …return LayoutPoint(m_columnPositions[coordinate.columns.initialPositionIndex] + marginStartForChil… in findChildLogicalPosition()1116 …GridSpan dirtiedColumns = dirtiedGridAreas(m_columnPositions, localRepaintRect.x(), localRepaintRe… in paintChildren()