Searched refs:m_has3DTransformedDescendant (Results 1 – 2 of 2) sorted by relevance
585 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } in setHas3DTransformedDescendant()586 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } in has3DTransformedDescendant()663 unsigned m_has3DTransformedDescendant : 1; variable
122 , m_has3DTransformedDescendant(false) in RenderLayer()927 m_has3DTransformedDescendant = false; in update3DTransformedDescendantStatus()935 m_has3DTransformedDescendant |= node->layer()->update3DTransformedDescendantStatus(); in update3DTransformedDescendantStatus()943 return has3DTransform() || m_has3DTransformedDescendant; in update3DTransformedDescendantStatus()2822 } else if (transformState || m_has3DTransformedDescendant || preserves3D()) { in hitTestLayer()2855 } else if (m_has3DTransformedDescendant) { in hitTestLayer()