Searched refs:m_maxTextureSize (Results 1 – 4 of 4) sorted by relevance
127 , m_maxTextureSize(0) in DrawingBuffer()284 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); in initialize()616 if (adjustedSize.height() > m_maxTextureSize) in adjustSize()617 adjustedSize.setHeight(m_maxTextureSize); in adjustSize()619 if (adjustedSize.width() > m_maxTextureSize) in adjustSize()620 adjustedSize.setWidth(m_maxTextureSize); in adjustSize()
204 int m_maxTextureSize; variable
649 m_maxTextureSize = 0; in initializeNewContext()650 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); in initializeNewContext()651 m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); in initializeNewContext()944 GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); in reshape()4672 if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) { in validateTexFuncDimensions()
469 GC3Dint m_maxTextureSize; variable