Searched refs:m_multisampleFBO (Results 1 – 2 of 2) sorted by relevance
120 , m_multisampleFBO(0) in DrawingBuffer()436 if (m_multisampleFBO) in releaseResources()437 m_context->deleteFramebuffer(m_multisampleFBO); in releaseResources()453 m_multisampleFBO = 0; in releaseResources()491 m_multisampleFBO = m_context->createFramebuffer(); in createSecondaryBuffers()492 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); in createSecondaryBuffers()527 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); in resizeMultisampleFramebuffer()588 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleFBO : m_fbo); in clearFramebuffers()593 if (m_multisampleFBO) { in clearFramebuffers()596 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); in clearFramebuffers()[all …]
191 Platform3DObject m_multisampleFBO; variable