Searched refs:m_multisampleFrameBuffer (Results 1 – 2 of 2) sorted by relevance
54 , m_multisampleFrameBuffer(0) in FECustomFilter()101 if (m_multisampleFrameBuffer) { in deleteMultisampleRenderBuffers()105 m_context->deleteFramebuffer(m_multisampleFrameBuffer); in deleteMultisampleRenderBuffers()106 m_multisampleFrameBuffer = 0; in deleteMultisampleRenderBuffers()140 …m_context->bindFramebuffer(GL_FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer); in drawFilterMesh()238 if (!m_multisampleFrameBuffer) in createMultisampleBuffer()239 m_multisampleFrameBuffer = m_context->createFramebuffer(); in createMultisampleBuffer()250 …ASSERT(m_triedMultisampleBuffer && m_multisampleFrameBuffer && m_multisampleRenderBuffer && m_mult… in resolveMultisampleBuffer()251 m_context->bindFramebuffer(Extensions3D::READ_FRAMEBUFFER, m_multisampleFrameBuffer); in resolveMultisampleBuffer()265 …return m_triedMultisampleBuffer && m_multisampleFrameBuffer && m_multisampleRenderBuffer && m_mult… in canUseMultisampleBuffers()[all …]
94 Platform3DObject m_multisampleFrameBuffer; variable