Searched refs:m_r0 (Results 1 – 2 of 2) sorted by relevance
77 …ize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); } in isZeroSize()98 float startRadius() const { return m_r0; } in startRadius()103 if (m_r0 == r) in setStartRadius()106 m_r0 = r; in setStartRadius()142 float m_r0; variable
45 , m_r0(0) in Gradient()58 , m_r0(r0) in Gradient()250 if (m_p0 == m_p1 && m_r0 <= 0.0f) { in shader()255 SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0; in shader()