Searched refs:m_r1 (Results 1 – 3 of 3) sorted by relevance
34 , m_r1(r1) in SVGPathSegArc()56 float r1() const { return m_r1; } in r1()59 m_r1 = r1; in setR1()94 float m_r1; variable
77 …ize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); } in isZeroSize()99 float endRadius() const { return m_r1; } in endRadius()111 if (m_r1 == r) in setEndRadius()114 m_r1 = r; in setEndRadius()143 float m_r1; variable
46 , m_r1(0) in Gradient()59 , m_r1(r1) in Gradient()251 …m_gradient = adoptRef(SkGradientShader::CreateRadial(m_p1, m_r1, colors, pos, static_cast<int>(cou… in shader()256 SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0; in shader()