Searched refs:m_radial (Results 1 – 2 of 2) sorted by relevance
76 bool isRadial() const { return m_radial; } in isRadial()77 …bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r… in isZeroSize()139 bool m_radial; variable
42 : m_radial(false) in Gradient()55 : m_radial(true) in Gradient()247 if (m_radial) { in shader()