Searched refs:m_regionLayoutUpdateEventTimer (Results 1 – 2 of 2) sorted by relevance
135 Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer; variable
58 … , m_regionLayoutUpdateEventTimer(this, &RenderNamedFlowThread::regionLayoutUpdateEventTimerFired) in RenderNamedFlowThread()500 if (!m_regionLayoutUpdateEventTimer.isActive() && m_namedFlow->hasEventListeners()) in dispatchRegionLayoutUpdateEvent()501 m_regionLayoutUpdateEventTimer.startOneShot(0); in dispatchRegionLayoutUpdateEvent()