Searched refs:m_regionList (Results 1 – 6 of 6) sorted by relevance
101 m_regionList.add(renderRegion); in addRegionToThread()108 m_regionList.remove(renderRegion); in removeRegionFromThread()159 … for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { in validateRegions()229 … for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { in updateLogicalWidth()237 … for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { in updateLogicalWidth()252 …for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++i… in computeLogicalHeight()373 …for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++i… in repaintRectangleInRegions()388 return m_regionList.isEmpty() ? 0 : m_regionList.first(); in regionAtBlockOffset()395 …if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_regionList.last()->isRe… in regionAtBlockOffset()396 return m_regionList.last(); in regionAtBlockOffset()[all …]
77 const RenderRegionList& renderRegionList() const { return m_regionList; } in renderRegionList()85 bool hasRegions() const { return m_regionList.size(); } in hasRegions()93 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); } in hasValidRegionInfo()134 bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); } in previousRegionCountChanged()135 void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); } in updatePreviousRegionCount()213 RenderRegionList m_regionList; variable
95 RenderRegion* firstRegion = m_regionList.first(); in updateWritingMode()260 addRegionToList(m_regionList, renderRegion); in addRegionToNamedFlowThread()262 if (m_regionList.first() == renderRegion) in addRegionToNamedFlowThread()302 ASSERT(m_regionList.contains(renderRegion)); in removeRegionFromThread()303 bool wasFirst = m_regionList.first() == renderRegion; in removeRegionFromThread()304 m_regionList.remove(renderRegion); in removeRegionFromThread()310 if (m_regionList.isEmpty()) in removeRegionFromThread()320 if (m_regionList.first() == region) in regionChangedWritingMode()338 … for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) { in computeOversetStateForRegions()
105 …bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regionList.isEmpty() && m_… in canBeDestroyed()
159 outputRegions = m_regionList; in getNewRegions()160 m_regionList.clear(); in getNewRegions()203 if (m_client && m_regionList.size()) in parse()460 for (size_t i = 0; i < m_regionList.size(); ++i) { in createNewRegion()461 if (m_regionList[i]->id() == region->id()) { in createNewRegion()462 m_regionList.remove(i); in createNewRegion()468 m_regionList.append(region); in createNewRegion()
150 Vector<RefPtr<VTTRegion> > m_regionList; variable