Searched refs:m_repeatY (Results 1 – 4 of 4) sorted by relevance
41 , m_repeatY(repeatY) in Pattern()63 else if (m_repeatX && m_repeatY) in shader()72 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in shader()74 int expandH = m_repeatY ? 0 : 1; in shader()
59 bool repeatY() const { return m_repeatY; } in repeatY()66 bool m_repeatY; variable
53 , m_repeatY(FillLayer::initialFillRepeatY(type)) in FillLayer()87 , m_repeatY(o.m_repeatY) in FillLayer()137 m_repeatY = o.m_repeatY; in operator =()166 …&& m_repeatY == o.m_repeatY && m_sizeType == o.m_sizeType && m_maskSourceType == o.m_maskSourceType in operator ==()274 curr->m_repeatY = pattern->m_repeatY; in fillUnsetProperties()375 return m_repeatX == RepeatFill && m_repeatY == RepeatFill; in hasRepeatXY()
77 EFillRepeat repeatY() const { return static_cast<EFillRepeat>(m_repeatY); } in repeatY()112 void setRepeatY(EFillRepeat r) { m_repeatY = r; m_repeatYSet = true; } in setRepeatY()214 unsigned m_repeatY : 3; // EFillRepeat variable