Searched refs:m_rootRenderer (Results 1 – 2 of 2) sorted by relevance
38 , m_rootRenderer(0) in CounterNode()167 …for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter)… in addRenderer()173 value->m_nextForSameCounter = m_rootRenderer; in addRenderer()174 m_rootRenderer = value; in addRenderer()195 …for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter)… in removeRenderer()200 m_rootRenderer = value->m_nextForSameCounter; in removeRenderer()212 while (m_rootRenderer) in resetRenderers()213 …m_rootRenderer->invalidate(); // This makes m_rootRenderer point to the next renderer if any since… in resetRenderers()
85 RenderCounter* m_rootRenderer; variable