Searched refs:m_scheduledAnimations (Results 1 – 2 of 2) sorted by relevance
73 OwnPtr<AnimationsVector>& scheduled = m_scheduledAnimations.add(key, nullptr).iterator->value; in schedule()93 AnimationsVector* scheduled = m_scheduledAnimations.get(key); in unschedule()195 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); in setElapsed()196 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it != end; ++it) { in setElapsed()273 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); in updateAnimations()274 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it != end; ++it) { in updateAnimations()
91 GroupedAnimationsMap m_scheduledAnimations; variable