Searched refs:m_scrollingLayer (Results 1 – 2 of 2) sorted by relevance
240 m_scrollingLayer = nullptr; in destroyGraphicsLayers()662 if (m_childClippingMaskLayer && !m_scrollingLayer) { in updateGraphicsLayerGeometry()758 if (m_scrollingLayer) { in updateGraphicsLayerGeometry()767 …m_scrollingLayer->setPosition(FloatPoint(clientBox.location() - localCompositingBounds.location())… in updateGraphicsLayerGeometry()768 m_scrollingLayer->setSize(clientBox.size()); in updateGraphicsLayerGeometry()770 IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer(); in updateGraphicsLayerGeometry()771 m_scrollingLayer->setOffsetFromRenderer(-toIntSize(clientBox.location())); in updateGraphicsLayerGeometry()774 m_childClippingMaskLayer->setPosition(m_scrollingLayer->position()); in updateGraphicsLayerGeometry()775 m_childClippingMaskLayer->setSize(m_scrollingLayer->size()); in updateGraphicsLayerGeometry()779 … bool clientBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer(); in updateGraphicsLayerGeometry()[all …]
112 bool hasScrollingLayer() const { return m_scrollingLayer; } in hasScrollingLayer()113 GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); } in scrollingLayer()302 OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling. variable