Searched refs:m_selectionEnd (Results 1 – 2 of 2) sorted by relevance
56 , m_selectionEnd(0) in RenderView()678 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in selectionBounds()680 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in selectionBounds()716 RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in repaintSelection()718 if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) in repaintSelection()782 m_selectionEnd == end && m_selectionEndPos == endPos) in setSelection()803 RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); in setSelection()807 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in setSelection()833 m_selectionEnd = end; in setSelection()891 (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { in setSelection()[all …]
97 RenderObject* selectionEnd() const { return m_selectionEnd; } in selectionEnd()280 RenderObject* m_selectionEnd; variable