Searched refs:m_selectionStart (Results 1 – 2 of 2) sorted by relevance
55 , m_selectionStart(0) in RenderView()677 RenderObject* os = m_selectionStart; in selectionBounds()680 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in selectionBounds()717 for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { in repaintSelection()718 if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) in repaintSelection()781 if (m_selectionStart == start && m_selectionStartPos == startPos && in setSelection()802 RenderObject* os = m_selectionStart; in setSelection()807 …if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionS… in setSelection()831 m_selectionStart = start; in setSelection()890 (m_selectionStart == obj && oldStartPos != m_selectionStartPos) || in setSelection()[all …]
96 RenderObject* selectionStart() const { return m_selectionStart; } in selectionStart()279 RenderObject* m_selectionStart; variable