Searched refs:m_squashedLayers (Results 1 – 2 of 2) sorted by relevance
179 for (size_t i = 0; i < m_squashedLayers.size(); ++i) { in ~CompositedLayerMapping()180 if (m_squashedLayers[i].renderLayer->groupedMapping() == this) in ~CompositedLayerMapping()181 m_squashedLayers[i].renderLayer->setGroupedMapping(0); in ~CompositedLayerMapping()480 if (updateSquashingLayers(!m_squashedLayers.isEmpty())) in updateGraphicsLayerConfiguration()811 for (size_t i = 0; i < m_squashedLayers.size(); ++i) { in updateGraphicsLayerGeometry()812 …hedBounds = compositor()->calculateCompositedBounds(m_squashedLayers[i].renderLayer, m_squashedLay… in updateGraphicsLayerGeometry()816 m_squashedLayers[i].compositedBounds = squashedBounds; in updateGraphicsLayerGeometry()818 squashedBounds.move(m_squashedLayers[i].offsetFromBackingRoot); in updateGraphicsLayerGeometry()836 for (size_t i = 0; i < m_squashedLayers.size(); ++i) { in updateGraphicsLayerGeometry()837 …m_squashedLayers[i].offsetFromRenderer = IntSize(-m_squashedLayers[i].offsetFromBackingRoot.width(… in updateGraphicsLayerGeometry()[all …]
344 Vector<GraphicsLayerPaintInfo> m_squashedLayers; variable