Searched refs:m_stateStack (Results 1 – 4 of 4) sorted by relevance
283 State& modifiableState() { ASSERT(!m_unrealizedSaveCount); return m_stateStack.last(); } in modifiableState()284 const State& state() const { return m_stateStack.last(); } in state()333 Vector<State, 1> m_stateStack; variable
82 , m_stateStack(1) in CanvasRenderingContext2D()95 if (size_t stackSize = m_stateStack.size()) { in unwindStateStack()121 m_stateStack.resize(1); in reset()122 m_stateStack.first() = State(); in reset()237 ASSERT(m_stateStack.size() >= 1); in realizeSavesLoop()240 m_stateStack.append(state()); in realizeSavesLoop()252 ASSERT(m_stateStack.size() >= 1); in restore()253 if (m_stateStack.size() <= 1) in restore()256 m_stateStack.removeLast(); in restore()
129 m_stateStack.append(adoptPtr(new GraphicsContextState())); in GraphicsContext()130 m_state = m_stateStack.last().get(); in GraphicsContext()135 ASSERT(m_stateStack.size() == 1); in ~GraphicsContext()157 m_stateStack.append(m_state->clone()); in save()158 m_state = m_stateStack.last().get(); in save()169 if (m_stateStack.size() == 1) { in restore()174 m_stateStack.removeLast(); in restore()175 m_state = m_stateStack.last().get(); in restore()
452 Vector<OwnPtr<GraphicsContextState> > m_stateStack; variable