Searched refs:m_stencilBuffer (Results 1 – 2 of 2) sorted by relevance
119 , m_stencilBuffer(0) in DrawingBuffer()433 if (m_stencilBuffer) in releaseResources()434 m_context->deleteRenderbuffer(m_stencilBuffer); in releaseResources()452 m_stencilBuffer = 0; in releaseResources()568 if (!m_stencilBuffer) in resizeDepthStencil()569 m_stencilBuffer = m_context->createRenderbuffer(); in resizeDepthStencil()570 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()575 …->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()
188 Platform3DObject m_stencilBuffer; variable